Social Meaning Games (@cite{burnett-2019}, Definitions 4.1–4.4) #
@cite{burnett-2019}
Burnett's Social Meaning Game (SMG): a signalling game in which a speaker's variant choice conveys social information about their persona. The SMG reuses @cite{franke-2011}'s IBR machinery — the naive listener, strategic speaker, and uncovering listener are all instances of IBR reasoning applied to a social-meaning interpretation game.
Definitions #
SocialMeaningGame(Def. 4.1): prior over personae, semantic meaning (from EM field), and a social evaluation function μnaiveListener(Def. 4.2): L₀ = Bayes on literal meaning + priorstrategicSpeaker(Def. 4.3): S₁ maximizes social utility μuncoveringListener(Def. 4.4): L₁ = Bayes on S₁
Architectural bridge #
The key design choice: toInterpGame converts any SMG into Franke's
InterpGame, so SMG agents reuse the existing IBR iteration machinery.
The grounding theorem naiveListener_eq_L0 verifies that this reuse
is semantically correct: the SMG L₀ definition produces the same
results as running Franke's L₀ on the converted game.
A Social Meaning Game (Burnett Def. 4.1): a signalling game where variant choice conveys social information.
P: persona types (social categories the listener is trying to infer)V: variant types (linguistic forms the speaker chooses)prior: probability distribution over personaemeaning: whether a variant is compatible with a persona (derived from the EM field:vmeanstiff the EM lift ofvincludes personat)socialEval: the speaker's utility μ(t, v) — how much personatvalues being associated with variantv
- prior : P → ℚ
Prior probability over personae.
Prior is non-negative.
- meaning : V → P → Bool
Semantic meaning: is variant
vcompatible with personat?
Instances For
Convert a Social Meaning Game to Franke's interpretation game.
This is the key architectural bridge: SMG analysis reuses the existing IBR machinery from @cite{franke-2011} rather than reimplementing iterated best response.
The mapping:
- States = Personae (what the listener tries to infer)
- Messages = Variants (what the speaker chooses)
- meaning = SMG meaning (EM field compatibility)
- prior = SMG prior over personae
Equations
Instances For
The naive listener (Burnett Def. 4.2): L₀(t | v) ∝ Pr(t) · ⟦v⟧(t).
Bayes' rule with literal meaning as likelihood. This is exactly Franke's L₀ applied to the converted InterpGame.
Equations
- Sociolinguistics.SMG.naiveListener smg v t = (RSA.IBR.L0 smg.toInterpGame).respond v t
Instances For
Grounding theorem: The SMG naive listener IS Franke's L₀ applied to the converted game. True by construction.
The strategic speaker (Burnett Def. 4.3): S₁(v | t) is proportional to the social utility μ(t, v) weighted by the literal meaning ⟦v⟧(t).
Unlike Franke's best-response speaker (which maximizes hearer success), the SMG speaker maximizes social utility: a persona chooses variants that make the listener more likely to infer a desirable persona.
Equations
- One or more equations did not get rendered due to their size.
Instances For
The uncovering listener (Burnett Def. 4.4): L₁(t | v) ∝ Pr(t) · S₁(v | t).
The listener uses Bayes' rule to infer the speaker's persona from the observed variant choice, using the strategic speaker's production probabilities as the likelihood.
Equations
- One or more equations did not get rendered due to their size.
Instances For
Construct a Social Meaning Game from a grounded field, prior, and social evaluation function.
The meaning function is derived from the EM field: variant v
is compatible with a persona set p iff v's indexed properties
are a subset of p's properties.
Equations
- One or more equations did not get rendered due to their size.